The Room Puzzle Game Cheats

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Chapter 3 – The Clock Tower

At the end of the last chapter, we found yet another mysterious pyramid as we continued our attempt to escape from the clutches of The Craftsman.

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  • You’ll find yourself back near where you entered the castle. Return to the room where you placed the first PYRAMID and place the second one in the same place.
  • A puzzle box will appear. Rotate the circle on the top of the box to open it. Then rotate until you see a partial archway. Use the top and bottom dials to match the pieces to form the rest of the archway.
  • Once you complete the archway on the box, and archway will form on the wall.
  • Proceed through the doorway and you’ll see a fusebox puzzle very similar to the one we completed in Chapter 1.
  • Slide the metal pieces to connect the fuses and power the cord.
  • Go up the stairs. You’ll find a book by the Great Khan. When you close the book, you’ll notice a METAL CUBE on the left side.
  • In the room, there is also a lever. Pull it and the clock house will light up. You are done in here for now, so go back downstairs.
  • You’ll see a box on a stand that looks much like one we opened in Chapter 1. Flip the four switches on it and press the button. The oscilloscope will come on.
  • Here you will find a letter from The Craftsman. Read it and again line up the green and black lines on the oscilloscope. A beam of light will shoot out of the box, and a door will open.

The Clock Tower

  • As you enter the clock tower, you’ll notice a gold box. Zoom in on it and read another letter from The Craftsman.
  • Look at the top of the box. There is a handle there that you can lift to the opposite side.
  • Once you’ve done that, find the side of the box that has two sliders near the top. Use both fingers to slide them open and take the SMALL METAL PILLAR from behind the glass door.
The room puzzle game walkthrough
  • In one of the corners on the top of the box, you’ll notice that one of the little ornate pillars is gone. Place the SMALL METAL PILLAR here and slide it to the left. The top of the box will unlock, allowing you to open it.
  • Zoom into the top of the gold box and you’ll find a piece you can slide. Do so and a small tower will appear.
  • Put on your EYEPIECE and double-tap on the floating fragments to go inside.
  • One of the sides is already unlocked. Open it to get a CRANK HANDLE.
  • Turn to the side with a handle in the center and rotate it so that everything lines up correctly. After doing so pick up the METAL RING.
  • Turn to the side that has gears on it and place the METAL RING into the assembly. Turn it until you see a square hole, insert the CRANK HANDLE into the square hole and turn the gear.
  • The top of the box will open, and you’ll see a pattern at the at the bottom when you zoom in.
  • Match this pattern at the top with the slider and then slide the left part of the device to the right.
  • When you’ve done this correctly, a switch will unlock. Flip it and you’ll be zoomed out of this room.
  • Four small metal discs will now be released on the top of the gold box. You’ll have to use the sliders at the bottom of the box to move each of them into one of the circular divots along the edge of the maze.
  • Once you’ve done this, another small tower will pop out of the top of the gold box. Place your EYEPIECE on and zoom into to for your next puzzle.
  • You’ll see a square hole in the panel. Insert your CRANK HANDLE into the hole.

Track and Gear Puzzle

  • You’ll notice that when you turn the handle, the gear will move along the track.
  • Turn the middle piece to allow the gear to move onto it.
  • Turn it again and move it onto the top-most piece.
  • Slide the piece to the left and move to the button on the left to complete the puzzle.
  • This puzzle is similar to the one earlier, but a tad more complex. Again, line the slider up so that the pattern inside it matches the plate at the bottom and slide the object from the right to the left, and the switch will unlock.
  • When you flip the switch, you’ll be able to get the GEAR. You’ll be zoomed out to the main room.
  • Zoom out and go across the room and pick up the WHEEL WITH A HANDLE.
  • Place the GEAR in the slot near the larger gear and a staircase will descend. Go up it.
  • There is a wheel on the wall. Place the WHEEL WITH A HANDLE on it and the bells will toll. A red crystal will shatter, and the bars in front of the painting will unlock.

First Painting Puzzle

  • Zoom onto the painting and put on your EYEPIECE. You’ll see that the clock tower is now rotatable.
  • The objective is to move the glowing sphere along the path to the end.
  • While the tower is 3D, the path still follows 2D rules. Line the paths up by rotating the tower and move the glowing sphere along it to the end.
  • Once you’ve reached the end, a compartment at the bottom of the painting opens, and you can pick up the CLOCK FACE.
  • Go back downstairs to the gold box and place the CLOCK FACE on the circular panel on the side.
  • You’ll then be presented with a chess board. The puzzle here is the use the knight on the left to take the pieces on the left.
  • The Knight moves in an L shape; you can tap on it, and glowing squares will let you know where you can move it.
  • Once you’ve taken all four pieces, another tower will rise out of the top of the gold box. Use your EYEPIECE to enter it.

Sliding Object Puzzle

  • To open this compartment, you must move all three pieces to the middle circle.
  • For the right piece, you have to rotate the circle, so the tracks line up with the center, hold it there with one finger and use the stopper at the top with the other finger to hold it in place. You can then free up one hand to slide the piece to the middle.
  • For the top section, you simply have to turn the gears until the slots line up with the track and slide the piece down.
  • For the left piece just rotate the circle to line up the tracks and slide the piece to the middle.
  • Once all three pieces are in the middle, pull them back and you’ll discover a square socket.
  • Place the CRANK HANDLE into the socket and turn it and the top will open.
  • Another puzzle in which you have to line the patterns up is in here. This time, you have to rotate the circles to match the pattern at the bottom.
  • Once you do this, the switch will be unlocked. Flip it and grab the HANDLE WITH SOCKET and you’ll be zoomed out of the room.
  • On the side of the chess puzzle, a compartment will be open. Grab the BALLERINA STATUE from it.
  • There is a door without a handle beside the gold box. Use the HANDLE WITH SOCKET on it and open the door.
  • Zoom in on the music box. You can open the latch and inside is a WINDING KEY. Take it and look at the right side of the box.
  • You can pull the panel to the side here. Once you do look at the space behind the panel with your EYEPIECE. You’ll see a bunch of floating pieces.
  • Slide the pieces together to form a circle and a keyhole will appear. Use the WINDING KEY here and turn it to open the top of the box.

Ballerina Puzzle

  • Open the lid and you’ll see a ballerina statue.
  • You’ll want to get the ballerina to the middle of the box. To do so use the button at the bottom of the box to move the gold stoppers to allow the ballerina to travel along the right path.
  • Once she’s there, another holder will appear. Place the BALLERINA STATUE from your inventory in it.
  • The same concept applies here. Use the button to control the stoppers to allow the ballerina to make it to the middle of the box.
  • Once she makes it there, her back will pop open to reveal a GEM. Take it and zoom out.

Gem and Shadow Puzzle

  • There is a panel in the room with gemstones set in it. Use the GEM to fill the empty slot.
  • You’ll see two patterns. Enter one of them (doesn’t matter which) and hit the button at the top of the panel. Do the same with the other pattern and above the panel you’ll see a light shining on some pieces suspended in the air.
  • These pieces cast a shadow on the wall. Use the four buttons to arrange the pieces so that a crow shadow is cast on the wall.
  • A compartment will unlock, and you can take the KEY WITH A BIRD ON IT.
  • Go back upstairs and zoom in on the gray box near the bird cage. Place the KEY WITH A BIRD ON IT into the keyhole and flip the switch inside.
  • The birdcage will come crashing down, and the bird will escape and fly upstairs.
  • Go upstairs and the bird will fly up onto the bell, and it will ring, releasing the bars on the painting downstairs.
  • Go to the painting and once again put on your EYEGLASS. This puzzle is just like the painting from before, so move the glowing sphere in the same manner until it reaches the bottom of the painting.
  • Once you’ve completed the puzzle, a compartment opens, and you can grab the last piece of the CLOCK FACE. Go back to the gold box and place the CLOCK FACE with the first one and the large bell will ring, breaking the crystal by the PYRAMID inside the lid of the box.
  • Take the PYRAMID and the chapter is over!

End of Chapter 3

Dec 16, 2019

Puzzle and Achievement Guide for Nancy Drew: Midnight in Salem. Warning: Spoilers Ahead.

How to Get All Achievements and Solve Puzzles


Part 1: Austria


  • Start off by finding Judge Sewall's under the white cloth on the right side of the room.
  • Examine in the right side of the desk to find the hidden key.
  • Go into your inventory and examine the key, expand the key.
  • Examine the wooden craving on the center of the desk and click on the Lantern part of the carving to unveil the hidden drawer.
  • Use the key on the hidden drawer.
  • Solve the simple maze to open the drawer with the book of apologies inside.

Once you have found the book of apologies, you will need to follow Dr. Hirst out of the room, then Nancy will notice that someone is attempting to steal the book of apologies and will then chase after the thief. Follow the thief until you find them in the woods. Once you pick up the AW key dropped by the thief you will get the 'AW' achievement.

Part 2: Salem Day 1


Parry House
Creepy Message Achievement
Look inside the trash can in the Parry's living room to find a ripped up piece of paper, put the piece back together again to get the achievement.
Egged Achievement
To find the literally Easter Egg in this game, use your mouse to look at the base of the plant next to the trash can where you found the ripped up note. You should see a bright orange egg sitting there. Examine it to get the achievement.
Salem
Olivia's Witch Tour
The Witch Tour consists of seven spots around town: 2 are inside the museum 1 is in the town square, and the last 4 are in the graveyard. all of these spots are marked with a raven.
  • Salem Sinkholes (Town Square): This one is probably the hardest to find, so I have attached an image of it's location to help.
  • The Accused Witch Memorial Sign (Museum): This is the sign on the wall closest to the gift.
  • shop in the Salem museum.
  • Statue of a Puritan Woman (Museum).
  • Little Liberty Statue (Center of Graveyard).
  • Judge Hathorne's grave (Graveyard).
  • Hathorne House Sign (Graveyard).
  • Unmarked Graves (Graveyard by angel statue).

By finishing Olivia's Witch Tour, you will get the Welcome to Salem Achievement.
Lock Pick Puzzle
In order to speak to Judge Danforth, you will have to get a paper clip from Alicia Cole and pick the lock on his door. Push in the pins in this order:
Note: There is a glitch that can cause this puzzle to come up as a black screen, I personally have had this issue and my only advise is to turn the music volume all the way down and use sound cues to tell when you have all the pins completely pushed in. If anyone has found a fix for this glitch, please let me know!
Once you have finished Witch Tour and have talked to the Judge, head back to the Parry House and talk to everyone there. Once you get done with this head to the Hawthorne House to meet Lauren Holt. She will invite you into her house to talk. Once Nancy finishes talking to her, Nancy will leave and a spooky cut scene will play. Once this cut scene is over, you will get the Curse not the Darkness Achievement.

Part 3: Salem Day 2


Parry House
Johnny Cakes
Start off by adding 1 cup of flour, 1 cup of cornmeal, 2 tablespoons of sugar, 1 tablespoon of baking soda, and 1 teaspoon of salt to the bowl. The next step is to add 8oz of milk, .5oz of butter, .2oz of vanilla, 2 eggs, and a dash of nutmeg to the bowl. When cooking the Johnny Cakes, flip them over when they start to steam. You can make more Johnny Cakes at anytime by clicking on the kitchen counter. To get the Breakfast achievement, just make some more Johnny Cakes anytime after making the require batch at the start of day 2.
Note: The room puzzle game cheats downloadMost characters in the have a special Johnny Cake that you can give them, Nancy will let you know which cakes go to who each time you finish a batch. This won't get you an achievement, but it will get you some extra dialogue with the characters.
Luminous Infusions

The Room Puzzle Game Walkthrough

Lauren's Shop, Luminous Infusions is now open for day 2 of the game. You can get the Everyone's Chores achievement here by helping Lauren out with making herb remedies for clients. Each herb will treat a different condition: Memory condition = sage, High blood pressure = garlic, Indigestion = cinnamon, Anxiety = chamomile, Migraines = feverfew, Nausea = ginger, and Liver condition = our lady's thistle. Use 1 dose for slight conditions, 2 for moderate, and 3 for unbearable. If you help Lauren out enough, you will get access to aster (starwort) Note: aster will only unlock after you have found the letter explaining that Lauren is a descendant of Tituba. You can get a Truth Serum by mixing Sweet Marjoram, Aster, and Rosemary together. You can get Sweet Marjoram by unlocking Lauren's box and Rosemary can be found on the forest path to the Hawthrone House.
The key to Lauren's Box can be found here
Rosemary can be found here
Note: There is no achievement for making the Truth Serum, its just fun to try and force the other character to drink it.
Court House
  • The passcode to the evidence room is 0815.
  • The drawers that are missing evidence are drawers No. 6, No. 11, and No. 18.

Hawthrone House
  • Use the crowbar on the door to make it so you can unlock the door.
  • Look at the mirror in the burnt area on the lower floor, examine the leaves painted on the mirror, the look at the desk across from the mirror and examine the area that the leaves were on top of in the reflection.

Once you have alibis from every suspect in the game for both the fire and the book theft you will get the Investigate Everyone achievement.
Gather and read all the evidence for the case on day two to get the Investigate Everything achievement.
Ghost Hunting
Rotate the right dial to adjust the height of the waves, Rotate the left dial to the distance between waves. This puzzle is extremely finicky and the wave pattern you have to match is randomize each time. If you want a different pattern just exit out of the puzzle and come back to that spot. Master difficulty adds an extra layer to this puzzle where you have to flip the switch in the middle on the sensor to properly adjust the wave to match. Just be patient and carefully move your dials.
Evidence of a Fake Haunting
There are 5 piece of evidence that you need to find, 1 in the graveyard and 4 on the forest path to Hawthrone House. Find the motion sensor on the tree in the graveyard first, then find the jack o' lantern, fog machine, burnt incense, and ropes on the forest path.
Abigail Hawthrone Woodley's Grave: Go to Judge Sewall's grave and examine the plant in front of it to find Olivia's cipher wheel.
Cipher Puzzle
Match the symbols on the wheel so they match the direction on the paper. The final message is:
  • Restock wands.
  • Grocery shopping.
  • Inventory - just do it!
  • Cat maintenance.
  • Get stock from L.

Solving this puzzle will get you the Get Stock From L achievement.
After this a cutscene will play and you will get the It's Right There! achievement.
Extra: Day 2 is the first day you can complete the Happy Halloween achievement. In order to get this achievement, you have to crave 12 pumpkins and place them on candles around town. The pumpkin craving station can be found at the museum and Nancy can only carry one pumpkin at a time. The 12 candle locations are:
  • The steps of the Parry House.
  • The Parry Kitchen.
  • The Guest Room at the Parry House.
  • The steps of the courthouse.
  • The counter in Luminous Infusions.
  • The museum counter.
  • The Statue of Roger Conant in Town Square.
  • The stage in Town Square.
  • The haybales in Town Square.
  • Under the tree in the cemetery.
  • In front of the unmarked graves.
  • By the door to the Hawthrone House Carriage House.

Part 4: Salem Final Day


CCTV Puzzle
  • 0:00 - Outside
  • 0:01 - Entrance
  • 0:02 - Hallway
  • 0:03-0:06 - Mens Room
  • 0:07 - Hallway
  • 0:08-0:09 - Evidence Room
  • 0:10 - Hallway
  • 0:11 - Entrance
  • 0:12-0:15 - Outside

Once you have solve this puzzle the Observant achievement will unlock.
Source of the Poisoning
After finishing the CCTV puzzle and finding the getaway car outside of Court House, talk to Jason to learn that the car belongs to Alicia Cole. Talk to Joe, Frank, Olivia, and Lauren to find out the what they all ate and drank the previous day. Then go to Alicia's Desk and find a black box on her desk containing a demolition order and a waterworks map. Go into the evidence room and use the waterworks map on the larger map of Salem. Rotate the WW map and place over Hawthrone House on larger map to find the source of the Ergot poisoning. The WW map will turn orange when in the correct place
Go to Hawthrone House, examine the area on the ground in the bushes next to the carriage house and use the Rust-B-Gone to open Lauren's water supply, remove the ergot covered wheat to get the Ergo Ergot achievement.
Graveyard
Use a decorative lantern from Olivia's store on the Little Liberty statue to open the entrance to the underground passageways. This will unlock the Open Sesame achievement
Underground Passageway
Follow the direction on the phone, on amateur detective difficulty you will have a compass to help you find your way, the path is the same on both amateur and master detective. Go Forward, Left, Left, Right, Right, Forward, Left, Right, Forward, Right, Left, Right, and Forward.
At this point, Nancy and the Hardy Boys will split up. You will now be playing as Frank and will have to follow the AW carving. Go Left, Right, Left, Forward, Forward, Right, Forward, Forward.
Frank will then stop, turn around, and talk to Joe. Turn back around and go Left, Right, Forward, and Forward. Go up the stair and examine the door to talk to the person on the other side of the door. Examine the pieces on the table next to the door. Use trial and error to put the pieces of the key together. Place the key into the door to unlock it.
Hawthrone House
You are now in a secret room in Hawthrone House. On the floor of the room is a circle of pressure plates with astrological symbols on them. To solve this puzzle, you need to press Yule then Litha on the outer most ring, Leo then Taurus on the second ring, 02-02 then 10-31 third ring, and Earth then Air on the final ring. A model of the house will appear in the circle. Push in the doorway and chimney on the model and a secret compartment with a table inside will open. Push over the table and press the button to find the will. This will unlock the Family achievement.
Nancy in the Underground Passage
Back in the underground passage Nancy has found her way to Mei. Now Nancy need to find the Book of Apologies. Remove the large poster from the wall of the hideout to find a chest of drawers. start by place the drawers that are on the sides of the chest
Then use the remaining boxes to fill in the center

Escape The Room Puzzle Games


Master Detective Solution

Crossword Puzzle Cheats

  • Once you have completed this puzzle on Master Detective, the achievement Master Sleuth will unlock.
  • Once you have complete this puzzle, the tunnels will start to flood.

Escape the flooding tunnel to unlock the A Narrow Escape Achievement
Final Room
CheatsTalk to Mei to get a lighter, use the lighter on the lantern and candles to light up the room. Pick up old note and wooden wing from atop the barrels. Examine the AW carving, then remove the board above to find a metal tool. Use on old note on the candles next to the angel carving to unveil the secret message on the note. Use the metal tool on the correct brick to get the second wooden wing. Place both wings onto the angel carving.
Angel Puzzle
To solve this puzzle, move wing 1 all the way up, move wing 3 all the way up, move wing 4 up twice, then move wing 1 all the way up.
A lock will appear, save here, then use the AW key.
Ownership of the Hawthrone House: there are three achievements that can be gotten from the final confrontation. These are:
  • Heritage: Use both the Book of Apologies and Frances Tuttle's will to determine ownership of the Hawthrone House.
  • The Book: Use only the Book of Apologies to determine ownership of the Hawthrone House.
  • The Will: Use only Frances Tuttle's will to determine ownership of the Hawthrone House.
  • Reload from the save point you made before using the AW key to easily get all three.

Final Achievements

Once you have said your goodbyes to everyone and complete the game, achievement Another Case Solved will unlock. After this the last achievement, Trivia Tamer can be unlocked by correctly answering a simple trivia question.

Puzzle Rooms Games Online


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